The 1.25 update is here and we wanted to say “Thank You” to all the players who visited the Beta servers and Forums to play and talk about the changes. Thanks to everyone who flew gunships, spammed APMs, and fired the SAAW at those gunships and transports so this update can continue the trend of improving the Battlefield for everyone’s enjoyment. Here is the final change list for 1.25:
Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.
Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.
Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.
APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players’ mini-map has been fixed.
Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.
Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.
Moding addition: The command ‘object.listObjectsofTemplate’ has been re-added to the rcon_invoke command list.
Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles still require visual lock to be maintained in order to seek targets.
Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged
Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.
Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.
Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been reduced to allow ships ‘spaces of safety’ around the maps.
Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly covered by active defense. This has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.
Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased
Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind fences will be more difficult to hit at medium-long ranges due to this change
Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a duplicate cd-key error when joining servers.
LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.
Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.
Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.
Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed
As we begin to enjoy the warmer days here in Stockholm our sights to the coming summer and the plans to continue improving Battlefield. One event we hope to make a regular occurrence for our players is to ‘Challenge DICE’. So far we have met two excellent teams on the 2142 Battlefield. If you and 9 other friends want to take on DICE then head over to the EA forums and declare yourself!
Also keep your knife sharp as another DICE Dog Tag event is on the horizon.
Anyone have any mirrors for the patch, aint no way in hell am I going to use EA's bigdownloads or whatever, download at 30kbps? plzz I download 300mb in about 5 minutes ..
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Originally posted by -NubWrecker-
Anyone have any mirrors for the patch, aint no way in hell am I going to use EA's bigdownloads or whatever, download at 30kbps? plzz I download 300mb in about 5 minutes ..
I got it through EALink at 490K/sec ocassionally peaking at 502K/sec
i had trouble with this patch, i downloaded it from xfire and wen i installed patch it said my bf2142 wasnt a valid win32 wen i clicked on bf2142.exe, i uninstalled bf2142 then downloaded the same patch but from gamearena, and same thing happened, but when i just opened bf2142 without patching it, it worked fine.....wtf mate, plz help?
Is it me or did the patch break more things than it fixed?
Fix the recon drone? I used to have no problems with it - now I routinely get killed by it. My only way of reducing that event is to go prone, launch the drone (providing it doesn't mysteriously and instantly self-destruct like it does 80% of the time now) move away from it then stand up.
Fix Titan geometry glitches? First game I hopped into yesterday, reactor core went from full to zero in one shot before the consoles even got invaded. Oops?
I also still can't spawn on the Titan if I play Shuhia Taiba twice in a row on the same team.
I see invulnerable spawn beacons more often than ever before.
And I get the "dancing walker" glitch on a very regular basis now - the glitch where the walker simply dances from one foot to another and wobbles horribly when you move.
APMs are a mixed bag. Some of them operate just like before, others never blow up even when I step on them.
There's also some new friendly fire problems. I was playing on a FF-on server and I saw several instances of people making a RDX pack explode right below their feet and yet suffer zero damage.
Turns out the only good fix was the gunships. I don't fly them and don't like them, but from a logical gaming standpoint, now I'm genuinely afraid of them, which means that the gunship is now actually doing its job.
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